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Monday 10 October 2011

Polarity Begins



Finally starting to model Polarity, got the chance to run through the idea for showreel pieces/portfolio ideas with a couple of artists and animators at the Eurogamer Careers Fair. Concept went down well so after a couple of days thinking through exactly what we want out of it I've had the designs through and am in the process of working up a base mesh, most the way there now just got the hair and hands to go.

We've also got another person on the project now to help with voice acting and the creation of Polarity's nemesis... It's all sounding really cool but I'm saying nothing until things are confirmed. Even though we're splitting time between working day jobs/this project the plan is to have a short scripted and a 30 second thing done for the new year, depending on how busy people get.


As well as the short we're figuring how how to show off the model and set up in-game type animations in Unity (which will test how well the python learning is going). So while the scripts and storyboards are organised/written/whatever there's other cool stuff to be working on. Main priority is getting this modelled and rigged well enough and in a way that's flexible enough to allow us to do all of this.

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