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Tuesday 17 May 2011

Rendering

I'm almost finished with maya, nearly every scene has been rendered with one or two animations left to complete and refine. I've spent the weekend shifting settings and generally solving technical issues which took a little longer than expected but for the most part it's all falling into place.
The biggest relief is sorting out the tomato face in the cave, it turns out I'd changed the settings of the SSS shader without realising and made the layers of skin super thin, so once they were corrected the render started behaving and looking less red. Here is a picture;


Once the animations are out of maya im putting everything through after effects to add in the skies and do any colour correction as required. There have been a couple of cases where I've had strange artifacting on the walls or props, in these situations I've gone back to the source file and rendered the character and environment out on separate layers and composited the two in after effects, these are then exported as uncompressed .mov files for the final edit which is happening in Premiere Pro.

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