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Wednesday 27 April 2011

Subsurface Scatter Tests

Today I learnt about Sucsurface Scatter (SSS), the top photo is how the boy looked this morning with a flat horrible lambert, so I tried to figure out how to get some texture and life into the skin, the 2nd image is pretty much the default maya/mental ray SSS shader - all waxy and horrible. 3rd is the latest incarnation, getting there still got to play with the specular highlights etc... but the bump and colour maps add a lot of detail, shall continue with this experiment

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