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Monday 21 March 2011

Moon stuff

Finished the massive to do list of fixes to the rig, the shoulders still dont deform as nice as id like but Ive started blocking in a sequence this morning, landing and looking around - cut to shiny thing in distance - back at him staring it out... got sucked into it so ended up doing it all in one sequence for now.
This is properly rough and will be updated as there is progress worthy of playblasting...
first up is going back and doing the arms and defining the path of the shuffle, somehow managed to overlook that entirely and the camera will not move like this it just does for now as it was a test not intending to be posted... but has been anyway

Playing with the camera, way happier with something along these lines (this is with spline tangents and a few more inbetweens, loads of anim to layer in and tweak yet):


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