Another hectic week in which a lot has been learnt, took a day or two but ive got a skin texture im happy with so spending time researching and looking into subsurface scatter has proved worth while, the bedroom is complete except for the posters and medal, the earthboy is also done except for some tweaks to the hair. The next couple of days im going to be focusing on getting the moon up to the same level so by monday I can focus all my attention on lighting and rendering and try and get a decent first cut out for the 10th of may deadline.
Texturing:
Problems:
Turns out the render farm is down and unavailable, which sucks however I had a feeling that if anything were to go wrong it would be this. So I decided to see what the Uni pc's are capable of and rendered a relatively simple sequence full HD with a poor lighting set up (have since found tutorials) these 4 seconds took 3 hours to render so getting 3 mins out on time is going to be tight seeing as theres still a couple of weeks work to go into all of this. Another added problem is that they auto power off after 20mins of inactivity and that cancels the render so leaving work over night also seems impossible.
Deadline:
Now ive got a gauge for how long the rendering will take and the work that needs to be done in post the 6th of may has become my absolute deadline for work to be completed and ready to render/tweak lights etc. Unexpected shift in dates but hopefully something thats realistic providing there's large quantities of caffiene available.
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