This is properly rough and will be updated as there is progress worthy of playblasting...
first up is going back and doing the arms and defining the path of the shuffle, somehow managed to overlook that entirely and the camera will not move like this it just does for now as it was a test not intending to be posted... but has been anyway
Playing with the camera, way happier with something along these lines (this is with spline tangents and a few more inbetweens, loads of anim to layer in and tweak yet):
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