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Monday, 18 April 2011

Test Edit with 1st pass animation and blockout


Moonboy Test Comp for review from Stacie Hawdon on Vimeo.

Everything so far in one sequence to check pacing, see how the new shots work and whats left to do, Clean up is taking longer than expected but having a HUGE helping hand with textures means I can afford a day or two longer to get this looking really good. 

Friday, 15 April 2011

Shotlist Update

Midway through animation clean up, the bedroom should be completed by the end of the weekend and the moon will hopefully follow soon after, also getting a few textures going here and there so will get some render tests and better quality WIP shots posted asap

Studio closed for holidays... make front room studio...






The studios are closing for easter so the lounge is now the new studio so Moonboy and Puddles can carry on being made

Sunday, 10 April 2011

Saturday, 9 April 2011

montage seq v2

Shuffled things round a bit, feels a lot better to me, gonna block this version in asap and playblast everything so far to check it out... will post updated animatic/work in progress edit soon

Friday, 8 April 2011

montage test, wanna have the camera move around a little and put in some shots further away. showing the development of the rocket slowly coming together etc
Somewhere in here is a montage I just havent found it yet... there in no particular order yet but some of the drawings i like. a lot.

Monday, 4 April 2011

Tests


Been fiddling round with getting a working duvet reacting to the boy breathing/sleeping, nice little anim starting to appear (and im aware the UV unwrapping is not done yet hence the warped look on a lot of things but not everything is going to require it and for the time being im more focussed on the animation and getting the story working)


Sunday, 3 April 2011

jump on bed

In an attempt to stop me doing over and over the same anim file ive set a time limit on blocking... then uploading whats ready so far. so here is the last hours work. i can see whats wrong but there simple weight shifts/adjustments/arms theres 2 looping keys on there making him look like a chicken :( (i think) and also have to rig the bed so he can actually bounce rather than go through it.

trying to get a contrast between the two jumps, found a video of astronauts jumping/playing on the moon that i used as reference but needs lots of work and figuring out the cut between the two is tricky - almost, well probably does need pose matching...

Saturday, 2 April 2011

Revised Schedule

Im not going to lie... its tight. there is a lot to be done but after talking to various people and managing to recruit a couple of people this film WILL be made ON TIME and looking AWESOME.
The dissetation took a little longer than expected to wrap up but after 8437words i feel ive said my bit and am ready to get that bound and out of the way.
Getting advice/help means i can afford another couple of days on animation and the latest revision to the story has increased the amount of shots required/few technical unknowns with regards to lighting/rendering etc...
Thanks to Matt S being able to understand my rambling the texturing has started, and all files have been referenced allowing me to update the master environment/character files with the new textures as we create them (mainly Matt for the time being). This ate a few days with teething problems in the set up but ultimately saves a lot of time towards the end. During this process all of the animation completed so far had to be stripped out and reapplied to the correctly referenced rig, again this will hopefully pay off later on.