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Showing posts with label Polarity. Show all posts
Showing posts with label Polarity. Show all posts

Saturday, 5 November 2011

Other things and stuff


Things have finally settled down enough for me to go back to working on Polarity, still not entirely comfortable with my original plans for creating the hair but rather than waste an afternoon mulling things over I decided to get on with the accessories instead.

The belt needs some pouches but I wasn't sure if one needs to be accessible/animatable later on, the goggles need detailing but the final design is still being worked out. Other than that I thinks its just small changes here and there, I want the scarf to look wrapped around and layered as well as getting some seams and crinkles in the suit itself. And looking at it now the palms of the hands could do with some work too.

Monday, 10 October 2011

Polarity Begins



Finally starting to model Polarity, got the chance to run through the idea for showreel pieces/portfolio ideas with a couple of artists and animators at the Eurogamer Careers Fair. Concept went down well so after a couple of days thinking through exactly what we want out of it I've had the designs through and am in the process of working up a base mesh, most the way there now just got the hair and hands to go.

We've also got another person on the project now to help with voice acting and the creation of Polarity's nemesis... It's all sounding really cool but I'm saying nothing until things are confirmed. Even though we're splitting time between working day jobs/this project the plan is to have a short scripted and a 30 second thing done for the new year, depending on how busy people get.


As well as the short we're figuring how how to show off the model and set up in-game type animations in Unity (which will test how well the python learning is going). So while the scripts and storyboards are organised/written/whatever there's other cool stuff to be working on. Main priority is getting this modelled and rigged well enough and in a way that's flexible enough to allow us to do all of this.

Tuesday, 20 September 2011

Polarity

Finally started work on a side project with a friend, she's had an original superhero character idea for a while and I happened to mention a few showreel piece ideas that I'd had involving superheroes but I'm not so great with designs so I'd not pursued them any further...

Anyways I'm working on making her designs into a 3d character in maya and building a better rig than last time out, researched and found better  modelling and rigging solutions than used in the grad film so loads to learn but working with someone on a cool looking character makes it fun and easier to go through the process from scratch.

Aside from that I've also started to learn some python programming as every job spec I've looked at seems to want some know how so hopefully that'll start to sink in and become useful as the polarity project comes along - especially when it comes to making the GUI.