Wednesday, 1 December 2010
Feasability Testing
Im slightly concerned that a lot of my testing has been more technically based, the stories developed a lot and changed about 6 times since ive been nack but always been on a common theme with the world the boy enters through his visor and keeping the narrative very simple meant i had much more time to learn the tech and play around, also the presswure to produce 30 seconds of animation tests has meant modelling and rigging the boy earlier than anticipated, today ive unwrapped what i think is needing to be uv-ed textured at a later date to prevent any problems during rigging (incase i cant unwrap and have to re rig) lots learned, the head needs some work still to get a nice map but im contemplating keping the deisgn simple and just adding minor details like seams and logos to the t-shirt and shoes etc. Checked the model through meticulously this afternoon and everythings in place to attempt rigging and finally test out some animation :D
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment