Tuesday, 30 November 2010
but the body was cool...
... and sticking in some joints and testing the mesh worked switching between fk/ik and not changing the weights so when i go back and tweak those it'll look nicer
Labels:
Feasibility_Testing,
Making Character,
Rigging,
UWN Grad Film
to say the head went bad is an understatement
i didnt like the mouth so decided to redo and broke the smoothness under the chin and neck.... 3 hours later and much help from Charlie we decided it would be best to redo and try and extract working elements like the ear and mouth.... long. day.
Monday, 29 November 2010
Sunday, 28 November 2010
Saturday, 27 November 2010
Friday, 26 November 2010
Story
Ive been totally side tracked with getting to grips with maya and learning how to model/texture etc that ive not posted much about story, unfortunately a lot of it is still in my head and has formed thro conversations with various people and therefore isnt that well documented but after a brief chat with Caroline earlier today and combining comments from the pre vis things are getting into shape enough to turn all the various sheets of thumbnails into a fuly fledged storyboard and hopefully a loose animatic for monday.
my largest concern has been dialogue and wanting to do it silently but with a lot going on i think it might help to add in a few lines and its become essential to get the 3rd person (mum's) perspective and attempt to drag the boy back down to earth, gonna get some placeholder recordings next week in time for the presentation on the 6th.
have a few issues with the character ive modelled and getting it to deform as required which has put a hold to any animation testing which is massively concerning. Mixed week. Lots still to do
my largest concern has been dialogue and wanting to do it silently but with a lot going on i think it might help to add in a few lines and its become essential to get the 3rd person (mum's) perspective and attempt to drag the boy back down to earth, gonna get some placeholder recordings next week in time for the presentation on the 6th.
have a few issues with the character ive modelled and getting it to deform as required which has put a hold to any animation testing which is massively concerning. Mixed week. Lots still to do
Thursday, 25 November 2010
making character pt4
dropped some simple textures on to get a rough idea of how things were shaping up and to get away from looking at the same grey mesh, coming together nicely i think. gotta add in some edge loops to get better definition in the crotch, ankles, shoulders and make a start on the mouth and add some eyebrows then paint up the helmet to look hand made.
Also starting to redevelop the story after being pointed in the direction of calvin and hobbes
Also starting to redevelop the story after being pointed in the direction of calvin and hobbes
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