Monday, 31 January 2011
Saturday, 29 January 2011
Rocket Rig
step by step of rigging the rocket:
simple joint chain - only the left wing and ctrl panel are touched/folded/moved
added nurbs curve manipulators
tested smooth bind
adjusted weights/influence
final rig
stuff moved around
Brainache
im getting to the stage where most of the assets are modelled and rigged so i can start blocking out and applying textures but there are sooooo many files referenced all over the place so todays job has been restructuring and just keeping a track of everything each character seems to have about 20wip backups + props so in order to keep the project 'portable' on a usb ive had to spend ages sorting stuff out. not fun. but the bedroom set is complete and next up is rigging the rocket :)
*im hoping to eventually get this down to 4 main files - the two rigs and the two environments....
*im hoping to eventually get this down to 4 main files - the two rigs and the two environments....
Thursday, 27 January 2011
Rocket update and flame test
Added the buttons and switches to the rocket dash and tested the texture transparency idea to get the jagged (but not very) edge without modelling and cutting cut up paper, intial test looks promising but will need some work to get it right
Wednesday, 26 January 2011
Basic Rocket Model
Real simple rocket model, bottle nose needs work/reference to get right and the internal flap with controls also needs to be created, as well as figuring out how to get flame-y paper out the tubes. Thinking about trying a poly plane rolled into a cylinder/use a cyclinder and play with the transparency of the texture rather than add unecessary mesh detail to make a ripped paper edge.... in my head it works but needs to be tested
Cave Entrance
Thinking about the shape and structure of the cave - is the last chunk of modelling left to complete, then texturing and blockout can happen. Also thinking of blue-y greys instead of red rocks so its more moon and less mars without being boring default grey
Medal Designs (wip)
Still deciding what this should look like and dont wanna just copy an exisiting Nasa medal but have figured that it'll be the metal clasp that's broken rather than a torn ribbon just to try and simplify the potential cloth animations (handkey not simulated). needs making and testing so for blockout purposes i'll have a plain disc shape and come back to the design once i know the story's working
Tuesday, 25 January 2011
arms fixed
Altering the arms and fixing the weights so the shoulder area deforms correctly. Probably the most infuriating job so far but thankfully over. for now.
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