Sunday, 28 November 2010
Saturday, 27 November 2010
Friday, 26 November 2010
Story
Ive been totally side tracked with getting to grips with maya and learning how to model/texture etc that ive not posted much about story, unfortunately a lot of it is still in my head and has formed thro conversations with various people and therefore isnt that well documented but after a brief chat with Caroline earlier today and combining comments from the pre vis things are getting into shape enough to turn all the various sheets of thumbnails into a fuly fledged storyboard and hopefully a loose animatic for monday.
my largest concern has been dialogue and wanting to do it silently but with a lot going on i think it might help to add in a few lines and its become essential to get the 3rd person (mum's) perspective and attempt to drag the boy back down to earth, gonna get some placeholder recordings next week in time for the presentation on the 6th.
have a few issues with the character ive modelled and getting it to deform as required which has put a hold to any animation testing which is massively concerning. Mixed week. Lots still to do
my largest concern has been dialogue and wanting to do it silently but with a lot going on i think it might help to add in a few lines and its become essential to get the 3rd person (mum's) perspective and attempt to drag the boy back down to earth, gonna get some placeholder recordings next week in time for the presentation on the 6th.
have a few issues with the character ive modelled and getting it to deform as required which has put a hold to any animation testing which is massively concerning. Mixed week. Lots still to do
Thursday, 25 November 2010
making character pt4
dropped some simple textures on to get a rough idea of how things were shaping up and to get away from looking at the same grey mesh, coming together nicely i think. gotta add in some edge loops to get better definition in the crotch, ankles, shoulders and make a start on the mouth and add some eyebrows then paint up the helmet to look hand made.
Also starting to redevelop the story after being pointed in the direction of calvin and hobbes
Also starting to redevelop the story after being pointed in the direction of calvin and hobbes
Wednesday, 24 November 2010
making character pt3 - hair test
Trying to work out how to do the hair, rather than go for something simulated/planes(?)/paint fx im gonna model it like lego hair, wasnt sure whether to try and extrude from the base head model or make it as a separate piece and combine the two later or parent it to the head bone when rigged, either ways this test has given a good indication that a separate model could work nicely
making character pt2
restarted this afternoon, need to redo the hands and start on the head but i think it looks ok as a first attempt
Tuesday, 23 November 2010
making character
made a model from plasticine to check proportions etc then started modelling in maya, decided to swap the shorts for jeans/trousers to avoid any issues with them and the knee when bent as im not really wanting to fiddle around with cloth simulations (or know how they work) for the time being, having reconcidered his ROM, the shirt sleeves may narrow slightly for simliar reasons but nothing skin tight, want to keep a slight gap
Sunday, 21 November 2010
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