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Sunday, 21 November 2010

new plan: ending


the middle section will occur when ive figured out what that exactly is... im dropping the 2d animations crawling down the walls as trying to juggle 2d, cg and compositing etc to the level i'd like to achieve is asking a lot and adding further complications with how the transitions would work between the two spaces....
the current thinking and a suggestion by leonie is to introduce another character - his mum or someone so we see that he's really just in an empty ish room and all of this is in his head, so in order to make that work as well as i can without jumping out of his imagination and to the real world for no apparent reason im proposing (?) deciding (?) or just thinking about having him disturbed mid adventure, his mum checking on him but hes so sucked into what he's doing that he doesnt hear her and when he turns round he sees an alien and takes a second to adjust and come back to the err 'real' world at which point he removes his helmet and the view switches accordingly...

Saturday, 20 November 2010

new plan: intro

New and uber rough intro thumbnails thing that needs padding out but an explanation....
It'll start in the bedroom which will be stripped out and almost bare in comparision to the original plan and possibly drab colours (contrasted with a brighter pallate for the imagination sequence), anyway, it'll start with the lad stargazing out of his window thro a cardboard tube then making/sticking up the stars hanging from the ceiling in the old design (possibly in a montage-y type way) and adding the finishing touches to the cardboard box helmet, then looking around at the room and pulling his helmet on and flicking to the world he is imagining...  

update

Been a slow week this week, previs presentation on monday didnt go as well as i'd hoped and a misunderstanding or few ground the whole project to a holt for a few days until i decided what to do next, had a useful tutorial and established what the film was about and left with a story however thinking about this later that evening it was an unmanageable amount of work for a team of people in the time available let alone just me (and probably down to my stubborness in not wanting overly simplified visuals)

However all isnt lost and im working on a combination of tuesdays epic outline and then older kid/alien combo to explain in more detail later on...

Sunday, 14 November 2010

hate the colours. kinda like the last two
Deciding whether to have an astronaut costume at all time or not... The original plan was for  a home made looking one that switches to the old design when the visor comes down, but im thinking about trying to keep it simpler and just have a helmet/t-shirt - simple things that can be added rather than to try and create an outfit that would be tricky to get deforming correctly and needing a lot of detailed textures that i dont know how to create, so the current thinking is combine some of these to a simpler look like the last - top with mission control badges and a box hat then when visor comes down have a more astronaut-y look and then in theory there'll be more contrast later between real world and his imagination... i hope.

After combining various hands feet body shapes and faces this is the one i like and will try make

Re designing



Changing the age of the character for a kid means re designing/changing the character, the costume im planning on keeping the same in the ections where the visor is down but after thinking about how he'll move there needs to be some other changes to avoid weird looking animation, just extending the feet and giving him a neck should help...

Hands and feet

Saturday, 13 November 2010