Saturday, 13 November 2010
Basic colours
Basic Bedroom from Stacie Hawdon on Vimeo.
Chucked a load of standard flat textures in to try get an idea of what needs uv-ing and what can be left as.... a lot of unwrapping to be done....
Thursday, 11 November 2010
Shoddy cam
Shoddy Cam pre vis test 1 from Stacie Hawdon on Vimeo.
Shoddy cam of room thus far... fairly happy with it, needs more to look lived in (all planned for) but before any more modelling or texturing the priority is sorting the story etc...
Wednesday, 10 November 2010
Tuesday, 9 November 2010
The Start of Pre Vis
Pre vis presenatation next week, making some of the props and working out how to texture/render and show the 'look' of the film... so i made toy tools to fix his spaceship
Monday, 8 November 2010
Sunday, 7 November 2010
Initial ideas for the room, will probably be messier/have the kids drawings stuck all over the walls, i like the idea of having the moons and stars dangling from the ceiling - maybe glow in the dark but im also thinking of swapping it for some kinda solar system mobile-y type thing and having a border run round the top of the room,
possibly a combination of the
drawings below - a rocket floating
(?) or orbiting round...
possibly a combination of the
drawings below - a rocket floating
(?) or orbiting round...
While I've been working on the story and various other things ive been trying to get ahead in other areas and thinking about the design of the room/what props would be needed and started to work on these as well as learning various ways to model things in maya.
The initial idea for the story is a boy who wants to be an astronaut and builds himself a spaceship out of cardboard boxes etc and when he puts on his helmet andn pulls the visor down the view changes to show his imaginary world and where he thinks he is....
In this "visor view" all of his drawings and creations come to life - the cartoon aliens he's pinned on his wall crawl down and animate as 2d crayon squiggles or morph into cg characters (tbd), part way he spins round and sees an alien he doesnt recognise, frantically flicking between the real world and his imaginary one (by lifting the visor up and down) he sees a real alien has arrived in his room....
After talking through various astronaut ideas with my tutor this week was a chance to pitch the idea i think im going with, rather than have him breakdown and get stuck in space or enter a bizzare cooking competition the idea is now based around a kid pretending to be an astronaut and fighting imaginary aliens, until one day a real one appears in his room....
The concept went down pretty well so i'll redesign my character to fit a younger age and try get a more homemade looking costume etc, and have a heavily space themed bedroom and get the whole thing out of space rather setting anything on a spaceship and risk re doing something thats been made many times before
The concept went down pretty well so i'll redesign my character to fit a younger age and try get a more homemade looking costume etc, and have a heavily space themed bedroom and get the whole thing out of space rather setting anything on a spaceship and risk re doing something thats been made many times before
Tuesday, 12 October 2010
2010 Showreel
Stacie Hawdon Showreel 2010 from Stacie Hawdon on Vimeo.
Responcible for all animated content, images of Milo and Kate used with permission from Lionhead studios, copyright Microsoft Games Studios.
Showreel breakdown:
1. Shot compromised of various clips reused and combined from other motion capture files to create a new,fitting motion
2. Short film from the 2nd year of university, first maya project
3. Part of a series of sad locomotion animations, fixes included correcting head and neck positions to avoid broken bones and intersections as well as editing the posture and dropping the shoulders.
4. Shot compromised of various clips reused and combined from other motion capture files to create a new, fitting motion.
5. Part of a series of sad locomotion animations, fixes included correcting head and neck positions to avoid broken bones and intersections as well as editing the posture and dropping the shoulders.
6. Short film from the 2nd year of university, first maya project
7. Hand keyed prop animation, exaggerated slow motion reaction to being struck
8. Hand keyed walkcycle
9. Shot compromised of various clips reused and combined from other motion capture files to create a new, fitting motion.
10. University project to create a tv ident for 4 music
11. Shot compromised of various clips reused and combined from other motion capture files to create a new, fitting motion.
12. Handkeyed bird animation, completed at Lionhead Studios
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