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Saturday 29 October 2011

Things and Stuff




First piece of cool news is that I just found out today that my grad film Discovery is going to be screened across the UK as part of the BBC Big Screens project/thing.


Next up is that Kinect Sports 2 was released this week, I had the chance to work on this for a couple of months over the summer after graduating. Was strange but cool seeing something I'd worked on being played in a store. 


And finally, Polarity is almost modelled, there's been a few tweaks and the mouth needs to be reconstructed as I've finally settled on a rigging solution and I want to make sure the mesh flow is a neat as possible and take out any hint of a smile/expression so the base mesh is as plain as possible. Which is  a stupidly long sentence, but there's loads of work to be done so it can stay that way for now. 

Monday 10 October 2011

Polarity Begins



Finally starting to model Polarity, got the chance to run through the idea for showreel pieces/portfolio ideas with a couple of artists and animators at the Eurogamer Careers Fair. Concept went down well so after a couple of days thinking through exactly what we want out of it I've had the designs through and am in the process of working up a base mesh, most the way there now just got the hair and hands to go.

We've also got another person on the project now to help with voice acting and the creation of Polarity's nemesis... It's all sounding really cool but I'm saying nothing until things are confirmed. Even though we're splitting time between working day jobs/this project the plan is to have a short scripted and a 30 second thing done for the new year, depending on how busy people get.


As well as the short we're figuring how how to show off the model and set up in-game type animations in Unity (which will test how well the python learning is going). So while the scripts and storyboards are organised/written/whatever there's other cool stuff to be working on. Main priority is getting this modelled and rigged well enough and in a way that's flexible enough to allow us to do all of this.